A Japanese speedrunner known on Twitter as toobou appears to have discovered a brand new Super Mario Sunshine bug introduced in the "limited-time" Switch release Super Mario 3D All-Stars.
In the "Scrubbing Sirena Beach" mission, players are assigned with cleaning up "at least 95%" of the goop. As can be seen in the video below, there's a bug that allows players to complete this task in under 10 seconds.
While other speedrunners have also reportedly been able to encounter this bug, no one knows how exactly to trigger it.
One theory is that this bug may be tied to the game's emulation on Switch - and after the discovery of the visible debug cubes last weekend, it wouldn't be a surprise.
Have you encountered this bug yourself? How are you finding Super Mario Sunshine on the Switch so far? Tell us below.
[source kotaku.com.au]
Comments 28
The Yoshi glitch used to walk underwater in Delfino Plaza (and reach the infamous island where lily pad level is) just saved me good thirty minutes of failed boat rides. I don't feel bad for using it at all.
The Sirena Beach Episode 6 glitch is known to occur on older versions of Dolphin, but has never been seen happening on actual Gamecube.
I ran into this glitch, or at least a very similar one. I was only about halfway through cleaning up the goop before the mission completed.
I wish they’d have worked on fixing the many glitches in Sunshine for this rerelease, but I love the game nonetheless.
It looks like Nintendo went full Bethesda and re-released a game without fixing a single bug. This is the Skyrim of all Mario games.
Hopefully they'll fix the game breaking bug in Skyward Sword before never releasing it (still hoping though!)
@rushiosan been using that for a long time as well, no way am I using those slow boats.
This happened to me! I just took it haha
Jesus, this game has more glitches than playing on dolphin.
@Rhaoulos Sometimes glitches make good games great.
Is it worth it? I've never played any of these 3 Mario games, but I don't want to give Nintendo £50 for a lazy port.
I like the sound of this bug
Climbed the cliff-trees by the canon in Delfino Plaza before I got the rocket nozzle with a spin jump, wall kick and hover nozzle. I also beat the pachinko machine first try (somebody buy me a lottery ticket). I jumped the gap in "Blooper Surfing Safari" but the game knew. If you run a legitimate lap, though, the clerk boots you (after insulting you). One of those dread levels that you think of and decide to not play a game.
This issue is explainable actually, it's an issue that both the Dolphin Emulator team and Nintendo Europe Research & Development have faced.
Sirena Beach uses a very specific feature called "Performance Queries" which is used to calculate the number of rendered pixels on-screen. In this case, it's being used to calculate how much of the hazardous paint is currently on-screen.
https://dolphin-emu.org/blog/2016/06/01/dolphin-progress-report-may-2016/
If Performance Queries aren't implemented, this episode of Sirena Beach can immediately conclude that the beach is clean and consider the mission completed. I recall this has something to do with the Embedded or External Frame Buffer?
Emulating EFB or XFB accurately will result in a performance cost, but the game will run properly. It's possible that NERD had to forgo the performance cost to get the game to run properly.
It's also worth mentioning that the emulation used in 3D All-Stars is using the Vulkan graphical API. Dolphin supports OpenGL, Direct3D9 (historically), Direct3D11, Direct3D12, and Vulkan. Many of these functions and features have to be implemented on a per-API basis, so issues may only be present on specific backends.
The Dolphin Emulator team have been aware of this issue for many years though so will have probably solved the issue in all of their backends.
Getting straight to the point though.
The 3D All-Stars version of Sunshine probably can't calculate the Performance Queries for this stage correctly.
It might be something like a floating point math issue, or it can only account for so much of what's visible on screen.
Or alternatively, due to the upscaled nature of the game (640x480 -> 1280x720 or 1920x1080), it's miscalculating the number of pixels removed due to the increased resolution.
It would be interesting to see if you get a consistent difference in results when playing in different resolutions, either in handheld mode, or the different resolutions that the Nintendo Switch supports whilst in TV mode.
Done in 10 seconds? I thought he was thirty five , not seventeen.
If it ain't broke don't fix it am I right!
@RainbowGazelle If you want it on Switch, then it's worth it. If you're fine playing it on pc, emulate.
@RPGamer Denial can be powerful.
@RainbowGazelle The way I see it, you're giving Nintendo 20 dollars for each game, which if they had made them full remasters you just know we'd be getting them for 60 dollars each. Get the game and be happy they're available on the go.
@matdub chance would be a fine thing indeed! X
@Chlocean great advice I’m kind of getting used now to playing galaxy on switch lite. I’m v happy with my purchase and dip into all 3 titles for a bit each time xx
@rushiosan You could do it in 30 minutes? You're my hero. I remember hours on it, across multiple days the first time I did it. I don't know if I have the patience to try it these days.
Noob question here, how do you do those quick shotgun-like bursts of water? I don't think I've ever seen that, but then again, I did not have the internet as it is now last time I played Sunshine.
@RainbowGazelle Those are the three best 3D Mario games ever released. If that helps.
@nab1 If I'm not mistaken you press B and R (not zr)
@RainbowGazelle
It is worth it. Really really good Games.
It is not the big mess like they try to potrait.
I like that they inverted the camera in Sunshine, it was such annoying in the original, makes the Game better.
In Galaxy it is a bit less Motion Stuff, like that too
@nab1 The path yes, the 8-coin challenge not so much. The whole thing took me about an hour I guess
Does anyone else have a problem with the left control stick sensitivity being too high?
Why does Sunshine feel like the Sonic ‘06 of Mario (to a much, MUCH lesser extent)? I didn’t play the original or on an emulator since my computer is crap, but it seems like I can’t go 5 minutes without any bugs or clips or anything like that. It just seems the least polished of the three games to me. Does anyone else experience this in 3D All Stars, and is it usually this buggy and stuff in the original or on an emulator? Btw, I’m only counting glitches and bugs and whatnot. Not counting stuff that are leftovers like debug cubes, or this glitch.
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